NPC Cats

NPC cats are the characters that populate the world of From the Ground Up. Each one is randomly generated and thus unique. The Player Clan's medicine cat is one of these NPCs, as well as every cat they meet after the introduction to the game. This includes cats that will succeed the original leader, despite them taking on the role of the player-controlled cat.

Appearance
See Appearances & Genetics

Examples of NPCs

Personality
See Personalities

History
Much as the rest of an NPC, their background is randomly generated. Depending on what is known by the player, an NPC's history panel will display events that have happened to them. All cats have a Birthday event.

Stats
See Stats & Skills

Every cat has a statblock.

Relationships
All NPCs the player comes into contact with have three relationship values towards the player, each other, and vice versa: Platonic, or friendly feelings, Romantic feelings, and Antagonistic, or unfriendly, feelings. These values are independent of one another, but may conflict and conspire in interesting ways. Cats who feel both highly platonic and antagonistic towards the player will behave like a "frienemy", for example.

Each relationship value also comes with a separate value of decay. Though the base values only increase as a relationship evolves, they can be damaged by their value of decay. Cats with a high relationship value in any category have history with the player; but if any of these categories also has high decay, this relationship, though remembered by both parties, is no longer as strong as it used to be. For example, if the player breaks up with their mate, they will both remember how much they used to love each other, but if neither has shown the other affection for some time, their romantic feelings will have dwindled and potentially died completely.

Both the positive value and decay value are influenced by the player's actions towards an NPC. Interacting with an NPC can both increase the base relationship value, as well as decrease the amount of relationship decay. Such interactions include complimenting, flirting with, and insulting an NPC to influence their Platonic, Romantic, and Antagonistic feelings respectively. An NPC may also feel differently towards the player than the player feels towards them; an individual's relationship with another is entirely their own, and a cat that likes or dislikes the player may not have their feelings reciprocated and vice versa.

Because all standard NPCs are generated the same way, each and every one of them will have unique and evolving opinions of the Playercat. All NPCs (Aside from the First Stars) can be made friends, enemies, or mates; a cat's sex, appearance, or other physical trait has no bearing on these values. A cat's personality traits, however, will affect how they feel and react to the player, and influence their relationships. For more on this, see Socializing.