Personalities

''This article is about the array of personality traits characters have in-game. For information about interacting with NPCs, see Socializing.''

Every cat in From the Ground Up has a personality made up of their alignment and a list of personality traits. NPC Cats have their personalities randomly generated when they're created. The Playercat's personality is comprised of the same components as an NPC's, however they may be decided by the player at the start of a new game. These personality traits determine what a cat will or won't do, and how they will react to certain situations. Even the player is restricted by their personality traits; it is thus advised that a player chooses their cat's traits wisely, as they may lock off certain interactions.

All traits can be discovered by interacting with an NPC. The more the player talks to and spends time with an NPC, the higher their relationship will be, and the more comfortable an NPC will be sharing their opinions. Having an idea of how an NPC will behave is beneficial to making leadership decisions, such as choosing a mentor for apprentices, or choosing a deputy.

Alignment
Alignments are made up of two parts: a cat's opinions of authority and morality. There are three options for either component, making a total of nine possible alignments.

Lawful cats follow the rules.

Authority-Neutral cats have no opinion of authority, and will generally follow it as long as it is unobtrusive to them.

Chaotic cats will choose to act based on their own desires, regardless of whether or not they do so within the rules.

Good cats will always do what they believe is morally right. They tend to be forgiving and kind, and will refuse to hurt another cat unless they are without a choice.

Morally Neutral cats believe it's impossible to be wholly good or bad, and will base their moral decisions on context and personal perception.

Evil cats bear no regard for the lives of other living things. They see other cats as mere tools to meet their own ends, and feel no remorse for hurting anyone in their path.

Energy
A cat can be Energetic, Average, or Lazy. Though not all lazy cats will share this pose, a cat slumped over on its haunches can always be identified as lazy. Conversely, cats posed standing on all four paws instead of sitting down will never be lazy.

Social Energy
A cat can be an Extrovert, an Ambivert, or an Introvert, which determines their social energy, and how they recuperate that energy.

Bravery
A cat's third trait determines how brave they are. They can be Fearless, Cautious, or Cowardly. For some cats, this personality trait is evident in their character model; cats who are leaning forward and sit with confidence will never be cowards, and cats who are sitting slightly crouched will never be fearless.

Humor
A cat can be Humorous, Neutral-Humored, or Ill-Humored, which determines both their likelihood of making jokes, and how they will react to a joke told to them.

Temper
A cat's temper will determine how quick to anger they are. They may be Tranquil, Even-Tempered, or Intemperate.

Social Awareness
A cat's social awareness determines how they react in certain emotional situations. They can be Charismatic, Neutral, or Awkward.

Parental Instincts
A cat's opinion of kits will be one of three options: Nurturing, Ambivalent, or Disagreeable.

Nurturing cats love kits, and will always strive to ensure a kit's safety and well-being. They can make for excellent mentors, as they understand young cats fundamentally. However, there is a risk that a Nurturing cat will under-prepare their apprentice and teach them too little about how truly dangerous the world is. These cats make the best parents, as they will always be involved with their offspring. However, they will be disappointed if their mate does not want kits, and this may cause strain or ultimately a break in their relationship.

Ambivalent cats bear no positive, nor negative feelings towards kits. They are the safest choice of mentor, as they will ensure their apprentice is prepared for the world without the chance that they may try to over-protect their apprentice from its dangers. These cats will be happy to go with whatever their mate wants and will not be disappointed if they become a parent, nor if they do not. They will try their best at parenthood should they become one, though their success will depend on other personality traits.

Disagreeable cats do not enjoy kits. Whether or not they are mean or simply uncomfortable will depend on other personality traits. Regardless, these cats are poor choices for mentors, as they will have a hard time being around young cats. She-cats with this trait will never have the desire to be mothers, and will refuse to bear kits entirely. Conversely, toms may father kits if they're asked to, but this does not mean that they will have much bearing on raising them, depending on their combination of other traits.

Preferences
Each NPC has specific items that they favor over any other, as well as items they dislike. These preferences apply to food, toys, and bedding such as moss and down feathers.

Names
NPCs that are not born in the Clan environment have a chance to reject taking a full name, depending on their personality traits. They may not want to change their name at all, or they may accept a partial name, which can have similar results to SkyClan's daylight-warriors (ex. Billystorm). There is not, however, the ability to have daylight-warriors in-game at this time. Cats who are not allowed to keep their name in whatever form they request may also decide not to accept their new name, and leave the Clan entirely, depending on their personality.

Clan cats also develop opinions about their name. If they don't like their name, they may request the Playercat to change it. On the other hand, if they do like their name, they may not be too thrilled if the player attempts to rename them.

Faith
Not all cats will believe in StarClan; in fact, in the beginning, it may not be easy to convince cats that warrior ancestors even exist. This trait is unique in that it may change over the course of a cat's life. Much like in real life, faith can be shaken or bolstered by an individual's experiences.